![]() Even though God of War was seemingly designed as a one-and-done story, its success all but guaranteed a sequel When that second game proved to be just as lucrative and acclaimed, even more projects were greenlit. Gamers were so blown away by its action and cinematic presentation that even the game’s murderous anti-hero, Kratos, soon became an unlikely PlayStation mascot. In 2005, Santa Monica Studio introduced gamers to a bloody new experience simply known as God of War.
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